Facebook Wants to Launch Virtual Reality ‘Teleportation’ Station by 2025

Facebook intends to turn everyone’s dream into reality by introducing virtual version of a teleportation station by 2025.

Facebook’s CTO, Mike Schroepfer, unveiled at press event this morning before the Dublin Web Summit that when the popular social network thinks about where it wants to be within next 10 year, it actually aims to “effectively build a teleporter.”

“Facebook wants to build a device that allows you to be anywhere you want, with anyone, regardless of geographic boundaries,” he said.

He went on, explaining that Facebook plans to create a ‘teleporter’ that would use virtual reality to make users feel like they have been transported to a different place.

And though this technology won’t compete with the transporter from the popular Star Trek series, where the crew regularly teleport themselves around the galaxy, it may at least recreate the feeling by presenting the user with realistic simulated worlds.

And though Facebook’s plansэму been just unveiled, it’s clear that Oculus – a virtual reality headset company that the company acquired last year for $2billion – would be a key part of it. 

Oculus will release its first commercial product, a VR-visor named Rift, in 2016.

Nevetheless, these ambitious plans already face serious challenges that need to be overcome to can become a reality.

First of all, making the virtual reality worlds appear real. Secondly, developers will need to find an effective way to make users see their own hands and feet as they moved around. Seeing other people in the virtual world would also be another significant challenge.

Meanwhile, the world’s biggest social networking site continues to conquer the world.

Thus, Tech Crunch reports: “Facebook’s growth continues as it hit 1.55 billion users and beat the street’s estimates in its Q3 2015 earnings with $4.5 billion in revenue and $0.57 earnings per share, up a big 11.3% from $4.04 billion last quarter.”

“Facebook now has 1.39 billion mobile monthly users (up from 1.31 billion in Q2) and 894 million mobile dailies (up from 844 million). Mobile now makes up a whopping 78% of Facebook’s advertising revenue, up from 76% in Q2. There are now 727 million mobile-only Facebook users,” the site adds.

Apart from attracting new users and seeking ways to create the “teleport” Facebook is also tackling a problem that has evaded computer scientists for decades: how to build software that can beat humans at Go, the 2,500-year-old strategy board game.

The point of the game is to place black or white stones at the intersection of lines on a 19-by-19 grid that has more possible permutations than chess, despite its simple ruleset. The number of possible arrangements makes it difficult to design systems that can look far enough into the future to adequately assess a good play in the way humans can.

“We’re pretty sure the best [human] players end up looking at visual patterns, looking at the visuals of the board to help them understand what are good and bad configurations in an intuitive way,”Mike Schroepfer said. “So, we’ve taken some of the basics of game-playing AI and attached a visual system to it, so that we’re using the patterns on the board—a visual recognition] system—to tune the possible moves the system can make.”

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