‘Grand Theft Auto V’ Review: Rockstar’s Best Game Ever [Video]

The next installment in Rockstar’s crime-em-up, Grand Theft Auto V is out tomorrow. The most beautiful, complex and story-driven entry of the franchise.

The game hasn’t been announced for PC (yet), so all of the reviews are based on PS3 and Xbox 360 versions. Both versions have garnered a 97 out of 100 on Metacritic, out of a total 45 reviews. The previous installment, GTA IV, garnered a 98 on Metacritic after all was said and done.

And actually, there are plenty of reasons to play Grand Theft Auto V. Grand Theft Auto V is the pinnacle of open-world video game design and a colossal feat of technical engineering. It takes a template laid down by its predecessors and expands upon it, improving on and streamlining some of its rougher aspects. This is a game built with skilled mechanical expertise and creative artistry.

It’s set in a massive city, for one, filled with lots of fun diversions and cars to steal. And the core gameplay, from the driving to the gunplay, feels better than in any previous game in the series.

GTA V is the most expensive video game ever assembled. If nothing else, that lavishness seeps from every pore of Los Santos, Rockstar’s twisted facsimile of Los Angeles and the grand stage for our crime caper. It is a virtual world of such tremendous scale and fine detail that it continues to baffle how the developers have managed to squeeze it all onto current generation hardware.

he game’s map was previously leaked, so gamers got a glimpse of the massive world.  Los Santos feels like a city that people live in, rather than a virtual playground built for your enjoyment.

Anyone who has lived in or visited the Los Angeles area will be especially tickled by GTA V’s jabs at real life. There’s a hot governor’s race, and one of the candidates is a former actor and stuntman.

The driving is one part of GTA V’s technical improvement over its predecessor. The car handling in V is much sharper than the heaviness of IV. It retains just enough of IV’s weight and hyperactivity to make crashes feel consequential and handbrake turns tricky to control, but is tightened up enough to make driving more instantly gratifying, says the Telegraph.

GTA V is the first game in the series to have multiple protagonists, and rather than being a gimmick, the trio of anti-heroes elevates a cliché crime story into a lengthy, engaging narrative. Grand Theft Auto V is like a series of interconnected heist movies following the lives of three different criminals.

First, you’ll meet Franklin, a young thug trying to escape his neighborhood and regular gang-banging activities. He comes off as the most sympathetic character in the game because half of his exploits are crimes gone wrong after friends pull him into bad situations.

Then there is Michael, a retired bank robber who’s set for life in a nicer part of Los Santos. But he’s not settling into retirement well and routinely visits a therapist to help him cope with his addiction to chaos. He is, by far, the most fascinating and complex of the three protagonists. Once he connects with Franklin, he takes interest in his youth and talents, shaping him into a better criminal, which, as you can deduce, brings him back into the crime game.

Trevor, which Rockstar describes as the most psychotic Grand Theft Auto character ever, rounds out the trio. While being a loose cannon makes for violent and deranged gameplay, it initially makes Trevor a one-dimensional, bottomless well of rage, reports Mashable.

Big heists are the core of GTA V’s story missions, and they’re one of the game’s highlights, forcing you to use multiple characters to plan, organize, and execute crazy schemes to steal valuable goods or sneak into dangerous locations.

Not only do you get to choose the best course of action for these missions, but you’ll also have to do the prep work to pull them off — you might have to find a getaway car and some disguises, for instance, or do reconnaissance to figure out the best way to sneak into a building. They’re like a bunch of smaller missions strung together, and the results are satisfyingly epic, especially with some of the more complex capers featured later in the game, writes theVerge.

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